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HAMMERSTEIN LIU
My Work

Farlight 84

Farlight 84 promotional artwork.

January 2021 – November 2021 · Worldbuilding Designer (Unreal Engine 4)

Narrative design for Map 02

  • Worked with level designers on Map 02’s gameplay, including the integration of narrative and gameplay at its points of interest.
  • Designed and oversaw the map narrative design workflow for the project, including narrative requirements for points of interest.
  • Coordinated with the level art team on Map 02’s terrain, the visual presentation of its points of interest, and the implementation of landmarks and symbolic elements.
  • Coordinated Map 02’s narrative requirements with the worldbuilding team, ensuring that the map gave the setting room to come through.
  • Established narrative design standards for Map 02 and subsequent maps in response to performance requirements from technical art, with concrete implementation plans and production standards.
  • Planned the map around the needs of the 3D art, concept art, design, worldbuilding, and technical art teams, aiming for the strongest possible result within tight performance limits.
  • Defined the map’s acceptance criteria around those teams’ needs and the performance constraints.

Weapon manufacturers and in-match buildings, props, and decals

  • Designed how weapon manufacturers would be presented in the out-of-match armory.
  • Defined worldbuilding guidelines and plans for common in-match buildings.
  • Developed the fictional context for environment props in response to design requirements.
  • Planned the content of in-match environmental decals—posters, billboards, and graffiti—and coordinated with art and technical art to meet performance requirements.