Farlight 84

January 2021 – November 2021 · Worldbuilding Designer (Unreal Engine 4)
Narrative design for Map 02
- Worked with level designers on Map 02’s gameplay, including the integration of narrative and gameplay at its points of interest.
- Designed and oversaw the map narrative design workflow for the project, including narrative requirements for points of interest.
- Coordinated with the level art team on Map 02’s terrain, the visual presentation of its points of interest, and the implementation of landmarks and symbolic elements.
- Coordinated Map 02’s narrative requirements with the worldbuilding team, ensuring that the map gave the setting room to come through.
- Established narrative design standards for Map 02 and subsequent maps in response to performance requirements from technical art, with concrete implementation plans and production standards.
- Planned the map around the needs of the 3D art, concept art, design, worldbuilding, and technical art teams, aiming for the strongest possible result within tight performance limits.
- Defined the map’s acceptance criteria around those teams’ needs and the performance constraints.
Weapon manufacturers and in-match buildings, props, and decals
- Designed how weapon manufacturers would be presented in the out-of-match armory.
- Defined worldbuilding guidelines and plans for common in-match buildings.
- Developed the fictional context for environment props in response to design requirements.
- Planned the content of in-match environmental decals—posters, billboards, and graffiti—and coordinated with art and technical art to meet performance requirements.