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HAMMERSTEIN LIU
My Work

Project Breach

Project Breach concept art: a city under enormous spatial distortions.

November 2021 – June 2022 · IP Incubation Team 1 · Project Breach (Unreal Engine 4) · Narrative Writer, with level design responsibilities

Preproduction

Design analysis of reference games

  • Analyzed reference games for the project’s XCOM-style turn-based tactical gameplay.
  • Helped the art team determine camera parameters for the project’s PlayerController.
  • Analyzed the demo level’s requirements for character movement speed and state machines.

Demo-level flow, setting, and content

  • Worked with the writing team on the setting and designed the level’s narrative flow.
  • Established and used a writing–level design–environment art pipeline with the environment concept team.
  • Worked with technical artists to establish performance requirements, and submitted requirements for player controls, camera collision, and visibility handling.
  • Built the demo level’s layout and greybox.