Project Breach

November 2021 – June 2022 · IP Incubation Team 1 · Project Breach (Unreal Engine 4) · Narrative Writer, with level design responsibilities
Preproduction
Design analysis of reference games
- Analyzed reference games for the project’s XCOM-style turn-based tactical gameplay.
- Helped the art team determine camera parameters for the project’s PlayerController.
- Analyzed the demo level’s requirements for character movement speed and state machines.
Demo-level flow, setting, and content
- Worked with the writing team on the setting and designed the level’s narrative flow.
- Established and used a writing–level design–environment art pipeline with the environment concept team.
- Worked with technical artists to establish performance requirements, and submitted requirements for player controls, camera collision, and visibility handling.
- Built the demo level’s layout and greybox.